On my way to FMX. It looks to be a fun week. I hope to meet many old friends and colleagues and meet lots of new faces.
Interesting. A live connection between modo and other apps (working for Unreal at this point) is coming to modo 11.1 Push scenes wholesale back and forth including asset and geometry changes.
Sick in bed two days before I leave for FMX. Oh the joy.
Now that micro.blog is live I guess I need to get my Kirby site in order. The hosted version @Manton provides is nice, but ideally I’d like to run this via my own site. Man. There simply isn’t enough day in a day for all my goals.
It’s here and it’s gorgeous!
First micro.blog post. So exciting. I love what @manton built here. Is that how you mention someone? Probably not. Hehe. So much to learn.
pixelfondue Newsletter
pixelfondue will be releasing it’s first newsletter this week. If you’re interested in receiving it, please sign up at the bottom of the About page
link: http://www.pixelfondue.com/about/
New update to the BabylonDreams Kit
It now has a button “Copy/Paste Animated Channels”. Select two objects and it will copy the animated channels from the first object to the second one. Any channels it does not find on the second one will be reported for manual fixing.
→(link: github.com/AlexKucer… text: BabylonDreams-modo-Kit on GitHub)
Link: github.com/AlexKucer…
So much for fake VFX. Vimeo Link Great idea and execution guys!
Compositing Bites - learning compositing one node at a time
A new series on compositing by yours truly just went live on pixelfondue.
In this new series on compositing we will look at the very basic techniques of compositing. How compositing works under the hood. So if you want to grow your compositing skills beyond simply pressing a bunch of buttons and hope that the result is worthwhile stick around. I am going to work in Nuke, because it is very well suited for this “under the hood” way of working as it exposes a lot of technical info in its UI already.