A coding challenge prompted the creation of three distinct video games by leveraging AI agents, ultimately highlighting the importance of effective prompt engineering and the value of participation despite initial hesitations.
Posts in "Hermes Agent"
My new app has a name. Classis
I just had my Hermes Agent run a surprisingly fun space adventure session for me. Really helped distract me from my hospital „cell“.
I spent the last week nailing down the specs of a new project. Nearly there. Maybe a day or two more to nail down the last few bits. Getting antsy to build.
Mittens and Orbs
Dashboards and GUIs hinder understanding and effective interaction with AI agents, while a direct terminal interface provides clarity and control.
The Dashboard Graveyard
Abandoned dashboards illustrate a struggle with maintaining interest in complex projects, revealing a preference for simple, functional tools that address immediate needs.
Agents of the roundtable
Six AI agents held a meeting and agreed on something. The topic was pineapple on pizza. Verdict: yes, obviously.
That’s not the part worth writing about. How I got there is.
Last week I built a roundtable system for my agent team. The idea was to stop each agent from working alone and shipping output into a void. Instead they’d sit in an actual deliberation, respond to each other’s arguments, change their minds, arrive at something resembling consensus.
The Afternoon My Agents Went Dark
An update to the Hermes AI caused connection failures for all six agents, masking the real issue as a network problem and resulting in a frustrating afternoon of debugging.
My Hermes Agent team just finished 140 minutes of focused research and writing work. In one go. Very impressive.
I’m seriously thinking about just setting up my wife with Hermes agent and a nice chat UI and be done with it.